Interactive installation

while(true) is an interactive dance performance where the dancer is challenged to relate to the digital copies and manifestations of her physical data. With choreography determined real-time by both the computer and the dancer combined with conditions shaped by digital systems as well as analog design, the performance visualises an experimental reflection on human digital interaction.

In cooperation with:
Steffi de Leeuw, mid-2014 Macbook Pro, Maurice de Rooij & Gita Mahabier

june 4 2018 @ Fontys Hogeschool voor de Kunsten Tilburg
june 29-30-31 2018 @ Kunstloc Tilburg
august 2-12 2018 @ Theaterfestival Boulevard ’s-Hertogenbosch

Publications: Metropolis M - VICE

The self-designing computer

Code art

A code driven project in which we challenge the computer do design its own interpretation of a simple set of data. Taking only black and white dots the computer is left to decide which shapes, forms or pattern it generates.

Digital art

various projects

Check our instagram page for various digital arts projects and visual experiments.

Mr. Tree

Experimental data visualisation

In an attempt to shed a different light on scientific data, we developed a visualisation of the DNA of an entity part human and part tree. Using a scan of his skin and combining this with the cell structure of a pine tree we visualised his living data.

No Safe Haven

Video installation

For this project an installation was built in which the concept of being part of a new digital reality was explored. What does the digital world look like, and how does this affect us as humans?

The installation was built out of three separate large screen video's. Two contrasting digital characters in a ten minute philosophical conversation about the digital, and one portraying the digital world itself.



Stichting Biesbosch Museum Eiland has a vast collection that shows how the former residents of the Biesbosch are connected to the environment. A large part of this collection is stored in het museum's depot. Morphic was asked to select an object from this hidden collection and create an artistic reaction based upon that object.

A hundred year old fish trap and the data of a large group of labourers where digitally transformed into shapes and colour codes. This data was then shaped back into tangible ceramic objects. By doing this, a number of people's lives that were reduced to mere numbers and data, were transformed into a new and tangible presence at the museum.